Unreal Engine
Full game dev stack: actors, Blueprints, physics, animation, lighting, audio, AI, VFX, networking.
Platform
AI agents for game development, VFX, and 3D production. Describe what you want to build. HELM coordinates Unreal Engine, Blender, Maya, and more through a single intelligent interface.
HELM deploys AI agents directly into your tools, bringing cross-tool awareness across game dev and VFX pipelines. It handles the heavy compute so you can just create.
HELM AI understands your project's full context: asset graph, code history, and team conventions. It generates production‑ready code, blueprints, shaders, and assets without breaking your existing setup.
A single orchestration layer connects Unreal Engine, Blender, Maya, Houdini, and Unity natively. Assets flow between tools automatically without manual export or import cycles.
Rendering, simulation, and lightmap bakes that exceed local hardware capacity are offloaded to on-demand GPU cloud pods. Resources scale to the job, then release when done.
Burst for bake nights; scale down when the queue clears. No idle clusters billing your studio.
A single prompt triggers the entire pipeline. HELM coordinates the tools, builds the assets, and hands you verified output.
HELM directly interfaces with game engines and DCCs. No wrappers, no plugins to maintain. Adding new tools is as simple as pointing to the executable.
Full game dev stack: actors, Blueprints, physics, animation, lighting, audio, AI, VFX, networking.
70+ modeling tools: primitives, modifiers, booleans, materials, lighting, FBX export, AI asset generation.
Character rigging, skinning, and animation workflows for production-ready digital characters.
Procedural VFX generation, simulations, and SOP-based pipeline automation.
Scene assembly, script generation, and build automation for Unity projects.
GDScript generation, scene wiring, and export pipeline automation for Godot Engine.
Just specify the path of the tool in HELM. That's it. HELM automatically hooks into the executable, picks up the tool, and natively modifies your project without complex scripting.
HELM is in private alpha. Join the waitlist and be first to access the AI agent platform built for game dev and VFX teams pursuing serious digital production.
Waitlist
Tell us about your pipeline and we'll reach out when slots open.
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From indie exploration to enterprise-scale orchestration and SLAs.
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