Platform

Your tools. Now with a shared brain.

AI agents for game development, VFX, and 3D production. Describe what you want to build. HELM coordinates Unreal Engine, Blender, Maya, and more through a single intelligent interface.

Three layers. One platform.

HELM deploys AI agents directly into your tools, bringing cross-tool awareness across game dev and VFX pipelines. It handles the heavy compute so you can just create.

Creative Intelligence

HELM AI understands your project's full context: asset graph, code history, and team conventions. It generates production‑ready code, blueprints, shaders, and assets without breaking your existing setup.

psychologyProject contextLive
BlueprintsShadersAsset graphConventionsHistory
Responses respect your repo layout, naming, and toolchain instead of generic snippets.

Cross-Tool Consciousness

A single orchestration layer connects Unreal Engine, Blender, Maya, Houdini, and Unity natively. Assets flow between tools automatically without manual export or import cycles.

Unreal EngineBlenderUnityMaya

Elastic Compute

Rendering, simulation, and lightmap bakes that exceed local hardware capacity are offloaded to on-demand GPU cloud pods. Resources scale to the job, then release when done.

cloudGPU pod poolScaling
Active workers12 → 48 GPUs

Burst for bake nights; scale down when the queue clears. No idle clusters billing your studio.

Describe what you need. HELM operates the tools.

A single prompt triggers the entire pipeline. HELM coordinates the tools, builds the assets, and hands you verified output.

1
chat

You describe the intent

Tell HELM what to build using natural language or an API. State your constraints and target platforms. HELM treats this as a strict production specification.

HELMWhat do you want to build today?Generate a dynamic weather systemYfor our open-world map, wire into Unreal--target PC, PS5, XR
Generate a dynamic weather system
for our open-world map, wire into Unreal
--target PC, PS5, XR
2
account_tree

HELM builds an execution plan

The system breaks your intent down into an exact dependency graph of code generation and asset jobs. Each task routes to the right agent and compute target.

ParseCodeAssetsShadersBuild
3
precision_manufacturing

AI agents execute across your tools

Specialized AI agents drive Unreal Engine, Blender, Maya, and your build systems in parallel. Assets are authored, code is compiled, and scenes are assembled automatically.

UnityBlenderMaya
build
Build system
4
verified

You receive verified output

Compiled binaries, validated assets, and clean test results land directly in your pipeline. Every decision is logged and ready for your review.

Weather system compiled847 assets validatedRegression tests passedBuild artifacts readyReady to ship

Works with your existing stack. No migration required.

HELM directly interfaces with game engines and DCCs. No wrappers, no plugins to maintain. Adding new tools is as simple as pointing to the executable.

Unity
Unreal Engine
Blender
Maya
Houdini
Substance 3D
VS Code
Metahuman
gamepadAvailable

Unreal Engine

Full game dev stack: actors, Blueprints, physics, animation, lighting, audio, AI, VFX, networking.

deployed_codeAvailable

Blender

70+ modeling tools: primitives, modifiers, booleans, materials, lighting, FBX export, AI asset generation.

animationComing soon

Maya

Character rigging, skinning, and animation workflows for production-ready digital characters.

grainComing soon

Houdini

Procedural VFX generation, simulations, and SOP-based pipeline automation.

sports_esportsComing soon

Unity

Scene assembly, script generation, and build automation for Unity projects.

codeComing soon

Godot

GDScript generation, scene wiring, and export pipeline automation for Godot Engine.

Adding a new tool is completely easy.

Just specify the path of the tool in HELM. That's it. HELM automatically hooks into the executable, picks up the tool, and natively modifies your project without complex scripting.

HELM Settings
> helm config add --tool Blender
> Path to executable: C:\Program Files\Blender Foundation\blender.exe
[OK] Tool detected and integrated.
[OK] HELM is now ready to modify Blender projects natively.

Ready to see HELM in action?

HELM is in private alpha. Join the waitlist and be first to access the AI agent platform built for game dev and VFX teams pursuing serious digital production.

Pricing

Plans for every stage

From indie exploration to enterprise-scale orchestration and SLAs.

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