Changelog

What's new in HELM.

Updates, improvements, and new capabilities - in the order we shipped them.

March 2026 - Private Alpha

HELM Alpha 0.1 - Foundation

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NewElectron desktop application shell - workspace-first, local-first architecture.
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NewNative plugin system: connect any supported tool via setting the execution path.
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NewBlender integration via blender-modeling and blender-assets core plugins - 70+ modeling and asset generation tools.
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NewUnreal Engine integration via native unreal plugin - full game dev stack including blueprints, physics, animation, audio, and networking.
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NewAgent loop powered by Gemini 2.0 Flash with function calling - natural language → tool execution → verified output.
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NewReal-time Asset Graph visualizer - tracks every asset created or modified across all tool sessions.
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NewIntelligence Console - streams agent steps, tool calls with params and results, and thinking blocks in real time.
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NewSQLite-backed run history - every tool call, param, result, and timing fully logged and inspectable.
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NewCross-tool FBX handoff - Blender export → Unreal import in a single agent run without manual intervention.
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NewAPI key management via OS native keychain - no plaintext secrets written to disk.

Q2 2026 - Coming in Alpha 0.2

Robustness & Cloud

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Cloud GPU pods for render, simulation, and bake workloads

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Anthropic Claude provider (in addition to Gemini)

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Maya native plugin - character rigging and animation

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Auto-restart and health checks for tool instances

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Full Playwright E2E test suite with mock tool server

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Packaging: macOS DMG, Windows NSIS, Linux AppImage

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Auto-update via electron-updater