Disconnected Tools
Every DCC and game engine is an island. Moving assets and logic between them requires brittle scripts and manual exports that break with every update.
The AI built for game development and digital production. HELM acts, iterates, and produces alongside your team in the tools you already use.
Whether you are a solo developer managing Unreal and Blender, or a large team coordinating Maya and Houdini. The integration burden is the real enemy. Every manual export or custom script takes time away from actual production.
Every DCC and game engine is an island. Moving assets and logic between them requires brittle scripts and manual exports that break with every update.
Rendering, simulation, and compilation jobs wait on local hardware. A single workstation easily becomes the bottleneck for the entire studio.
Every project adds one-off scripts and undocumented hacks. The cost of maintaining this infrastructure quickly eclipses the creative work it supports.
A single prompt triggers the entire pipeline. HELM coordinates the tools, builds the assets, and hands you verified output.
A unified control plane that speaks native protocols to every DCC, engine, and build system. AI agents coordinate Unreal, Blender, Maya, and Houdini as a single production environment.
HELM authors production code including C++, Blueprints, Python tools, and compute shaders. It compiles against your build system and runs validation before anything enters your main branch.
On-demand GPU compute for rendering, simulation, and batch processing. Workloads scale elastically to match the job and release resources when complete. Removes local hardware as a constraint entirely.
Persistent semantic understanding of your project's architecture, asset graph, code history, and design decisions. Every agent operates with full context of your team's unique conventions.
HELM does not replace your tools. It deploys AI agents between them. Removing the integration burden means your time goes toward shipping games and VFX, not maintaining the infrastructure that connects it all.
The same orchestration layer works whether you're one person managing multiple tools or a large team coordinating across departments. HELM adapts to the scope and complexity of your production.
Manage Unreal, Blender, and your entire toolchain without writing integration scripts. HELM's AI agents handle the orchestration so you can focus on building your game or spatial experience, not maintaining your pipeline.
Join alpha chevron_rightCoordinate sequences across DCCs, render farms, and review pipelines. AI agents and Cloud Pods handle heavy compute while Agentic Memory keeps shot logic consistent from previz to final frames.
Join alpha chevron_rightConsolidate toolchains across titles, platforms, and distributed teams. Built for AAA game studios, spatial computing and XR groups, and any production operation where AI agents can replace pipeline complexity as the primary constraint on velocity.
Join alpha chevron_rightWe are building HELM for game dev and VFX teams who want AI orchestration without the integration burden. Join the waitlist for early access, technical updates, and pilot program announcements.
Be first in line when HELM is ready for your toolchain. We cover Unreal, Blender, Maya, and proprietary systems. We will share documentation, reference architectures, and pilot opportunities.
Apply for alpha accessnorth_eastHear about product milestones, technical deep dives, and how HELM maps onto production roadmaps. No commitment, just the signal when it is relevant to you.
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