Disconnected tool ecosystems
Each DCC app, game engine, and build system operates as its own island. Moving assets, logic, and state between them requires custom scripts, manual exports, and integration code that breaks with every version update.
Game development, VFX, and spatial computing run on tools that were never designed to work together. HELM is the orchestration layer that connects them. Describe what you want to build. The platform drives the tools, writes the code, generates the assets, and delivers production-ready output.
Whether you're a solo developer managing Unreal and Blender, or a large team coordinating across Maya, Houdini, and proprietary build systems — the integration burden is the same. Every connection between tools is another script to maintain, another handoff that can break, another week that doesn't go toward making the actual thing.
Each DCC app, game engine, and build system operates as its own island. Moving assets, logic, and state between them requires custom scripts, manual exports, and integration code that breaks with every version update.
Rendering, simulation, and compilation jobs are constrained to whatever hardware is locally available. A single workstation becomes the bottleneck for the entire pipeline, regardless of team size.
Every project adds another layer of one-off scripts, per-title build hacks, and undocumented workflows. The cost of maintaining this integration infrastructure grows faster than the creative work it supports.
A single directive triggers a structured execution pipeline — from intent decomposition to coordinated tool execution to verified, production-ready output.
A unified control plane that speaks native protocols to every DCC, engine, and build system in your pipeline. Agents coordinate Unreal, Blender, Maya, and Houdini as a single production environment rather than isolated applications.
HELM authors production code — C++, Blueprints, Python tools, compute shaders — compiles it against your build system, and runs validation before anything enters your main branch.
On-demand GPU compute for rendering, simulation, lightmap bakes, and batch processing. Workloads scale elastically to match the job, then release resources when complete — removing local hardware as a constraint on production throughput.
Persistent semantic understanding of your project's architecture, asset graph, code history, and design decisions. Every agent operates with full context — what has been built, what conventions your team follows, and how systems relate to each other.
HELM doesn't replace your tools. It removes the integration burden between them — so your time goes toward building what you set out to make, not maintaining the infrastructure that connects it.
The same orchestration layer works whether you're one person managing multiple tools or a large team coordinating across departments. HELM adapts to the scope and complexity of your production.
Manage Unreal, Blender, and your entire toolchain without writing integration scripts. HELM handles the orchestration so you can focus on building your game, not maintaining your pipeline.
Learn more chevron_rightCoordinate sequences across DCCs, render farms, and review pipelines. Cloud Pods handle heavy compute while Agentic Memory keeps shot logic consistent from previz to final frames.
Learn more chevron_rightConsolidate toolchains across titles, platforms, and distributed teams. Built for AAA game studios, spatial computing groups, and any production operation where pipeline complexity is the primary constraint on velocity.
Learn more chevron_rightWe're building HELM for teams who want agentic orchestration without the integration burden. Join the waitlist for early access, technical updates, and pilot program announcements.
Be first in line when HELM is ready for your toolchain — Unreal, Blender, Maya, proprietary systems. We'll share documentation, reference architectures, and pilot opportunities.
Get notified when we launch north_eastHear about product milestones, technical deep dives, and how HELM maps onto production roadmaps. No commitment — just the signal when it's relevant to you.
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