Ludotronics HELM

Your creative pipeline.
Fully autonomous.

The AI built for game development and digital production. HELM acts, iterates, and produces alongside your team in the tools you already use.

Unity
Unreal Engine
Blender
Maya
Houdini
Substance 3D
VS Code
Metahuman

Your stack is slowing you down.

Whether you are a solo developer managing Unreal and Blender, or a large team coordinating Maya and Houdini. The integration burden is the real enemy. Every manual export or custom script takes time away from actual production.

Disconnected Tools

Every DCC and game engine is an island. Moving assets and logic between them requires brittle scripts and manual exports that break with every update.

Hardware Ceilings

Rendering, simulation, and compilation jobs wait on local hardware. A single workstation easily becomes the bottleneck for the entire studio.

Pipeline Debt Compounds

Every project adds one-off scripts and undocumented hacks. The cost of maintaining this infrastructure quickly eclipses the creative work it supports.

You set the intent. HELM executes.

A single prompt triggers the entire pipeline. HELM coordinates the tools, builds the assets, and hands you verified output.

1
chat

Describe the intent

Tell HELM what to build using natural language or an API. State your constraints and target platforms. HELM treats this as a strict production specification.

HELMWhat do you want to build today?Generate a dynamic weather systemYfor our open-world map, wire into Unreal--target PC, PS5, XR
Generate a dynamic weather system
for our open-world map, wire into Unreal
--target PC, PS5, XR
2
account_tree

HELM builds the plan

The system breaks your intent down into an exact dependency graph of code generation and asset jobs. Each task routes to the right agent and compute target.

ParseCodeAssetsShadersBuild
3
precision_manufacturing

Agents run the pipeline

Specialized agents drive Unreal, Unity, Blender, and Maya in parallel. Assets are authored, code is compiled, and scenes are assembled automatically.

Intent received0.2s
Orchestrator planned 4 tasks1.1s
Unreal Engine
Unreal Engine
Scene assembly
78%
Blender
Blender
Asset authoring
92%
Maya
Maya
Character rigging
65%
Houdini
Houdini
VFX generation
Queued
Build & validate outputIn progress…
4
verified

Verified output

Compiled binaries, validated assets, and clean test results land directly in your pipeline. Every decision is logged and ready for your review.

Weather system compiled847 assets validatedRegression tests passedBuild artifacts readyReady to ship

The engine powering your pipeline.

Autonomous Tool Orchestration

A unified control plane that speaks native protocols to every DCC, engine, and build system. AI agents coordinate Unreal, Blender, Maya, and Houdini as a single production environment.

Unreal EngineBlenderUnityMayaHoudiniSubstanceVS CodeMetaHuman

Native Code & Logic Generation

HELM authors production code including C++, Blueprints, Python tools, and compute shaders. It compiles against your build system and runs validation before anything enters your main branch.

WeatherSystem.cppGenerated
// Auto-generated by HELM

void AWeatherSystem::Tick(float Delta) {
  WindVector = FMath::VInterpTo(
    WindVector, TargetWind, Delta, 2.5f);

  UpdateVolumetricClouds(Delta);
  ApplyDistanceFog(GetTimeOfDay());
  NotifyDependents();
}
Build passed0 errors · 0 warnings · 1.2s

Scalable Cloud Pods

On-demand GPU compute for rendering, simulation, and batch processing. Workloads scale elastically to match the job and release resources when complete. Removes local hardware as a constraint entirely.

computerLocal Machine
94%At capacity
GPU 98%RAM 89%VRAM Full
offload
cloudCloud Pods3 active
gpu-pod-01A100
40%
gpu-pod-02A100
35%
gpu-pod-03H100
45%
Elastic scaling · $0.42/min · Est. 14m remaining

Agentic Memory

Persistent semantic understanding of your project's architecture, asset graph, code history, and design decisions. Every agent operates with full context of your team's unique conventions.

neurologyAgentic Memory24,847 entries indexed
searchweather system4 results
code
WeatherSystem.cpp
Core logic · Modified 2h ago
98%
view_in_ar
CloudShader.hlsl
Compute shader · Modified 1d ago
94%
schema
BP_WeatherManager
Blueprint · Modified 3d ago
91%
description
design-doc-v3.md
Design document · Modified 1w ago
87%

From manual integration to intent-driven production.

HELM does not replace your tools. It deploys AI agents between them. Removing the integration burden means your time goes toward shipping games and VFX, not maintaining the infrastructure that connects it all.

Tool-agnostic
Works with your existing stack. Unreal, Blender, Maya, and Houdini. AI agents connect through native APIs for game dev and VFX alike.
Context-aware
Every asset, decision, and convention is indexed. Agents operate with full project awareness across sessions, sprints, and team changes.
Elastic compute
GPU workloads move to cloud infrastructure on demand. Local hardware constraints stop being production bottlenecks.
Creative version control
Every modification is logged and reversible. Roll back creative changes without breaking downstream dependencies.

Scales from a single creator to a full production floor.

The same orchestration layer works whether you're one person managing multiple tools or a large team coordinating across departments. HELM adapts to the scope and complexity of your production.

Your AI agents. Your pipeline.

We are building HELM for game dev and VFX teams who want AI orchestration without the integration burden. Join the waitlist for early access, technical updates, and pilot program announcements.

Stay in the loop

Get updates

Hear about product milestones, technical deep dives, and how HELM maps onto production roadmaps. No commitment, just the signal when it is relevant to you.

Subscribe for updatesmail

Technical deep dives into agentic production.