terminal Agentic OS for game dev & spatial computing

One system to orchestrate
your entire creative pipeline.

Game development, VFX, and spatial computing run on tools that were never designed to work together. HELM is the orchestration layer that connects them. Describe what you want to build. The platform drives the tools, writes the code, generates the assets, and delivers production-ready output.

Unity
Unreal Engine
Blender
Maya
Houdini
Substance 3D
VS Code
Metahuman

Creative production runs on tools that were never designed to work together.

Whether you're a solo developer managing Unreal and Blender, or a large team coordinating across Maya, Houdini, and proprietary build systems — the integration burden is the same. Every connection between tools is another script to maintain, another handoff that can break, another week that doesn't go toward making the actual thing.

Disconnected tool ecosystems

Each DCC app, game engine, and build system operates as its own island. Moving assets, logic, and state between them requires custom scripts, manual exports, and integration code that breaks with every version update.

Hardware ceilings on every desk

Rendering, simulation, and compilation jobs are constrained to whatever hardware is locally available. A single workstation becomes the bottleneck for the entire pipeline, regardless of team size.

Pipeline debt compounds silently

Every project adds another layer of one-off scripts, per-title build hacks, and undocumented workflows. The cost of maintaining this integration infrastructure grows faster than the creative work it supports.

Describe what you need. HELM operates the tools.

A single directive triggers a structured execution pipeline — from intent decomposition to coordinated tool execution to verified, production-ready output.

1
chat

You describe the intent

State what you need in natural language, through an API call, or via a CI trigger. Include constraints, target platforms, and quality requirements. HELM treats this as a production specification, not a chat prompt.

HELM What do you want to build today? Generate a dynamic weather system Y for our open-world map, wire into Unreal --target PC, PS5, XR
Generate a dynamic weather system
for our open-world map, wire into Unreal
--target PC, PS5, XR
2
account_tree

HELM builds an execution plan

The orchestrator decomposes your intent into a dependency graph of tool invocations, code generation tasks, and asset jobs — each routed to the right agent and compute target.

Intent Parse Code Assets Shaders Build
3
precision_manufacturing

Agents execute across your tools

Specialized agents drive Unity, Blender, Maya, and your build systems in parallel. Assets are authored, code is compiled, and scenes are assembled — without manual handoffs between applications.

Unity Blender Maya
build
Build system
4
verified

You receive verified output

Compiled binaries, validated assets, and test results land in your pipeline. Every artifact is traceable, every agent decision is logged — ready to ship or review.

Weather system compiled 847 assets validated Regression tests passed Build artifacts ready Ready to ship

The infrastructure layer beneath your creative pipeline.

Autonomous Tool Orchestration

A unified control plane that speaks native protocols to every DCC, engine, and build system in your pipeline. Agents coordinate Unreal, Blender, Maya, and Houdini as a single production environment rather than isolated applications.

Intent received 0.2s
Orchestrator planned 4 tasks 1.1s
Unreal Engine
Unreal Engine
Scene assembly
78%
Blender
Blender
Asset authoring
92%
Maya
Maya
Character rigging
65%
Houdini
Houdini
VFX generation
Queued
Build & validate output In progress…

Native Code & Logic Generation

HELM authors production code — C++, Blueprints, Python tools, compute shaders — compiles it against your build system, and runs validation before anything enters your main branch.

WeatherSystem.cpp Generated
// Auto-generated by HELM

void AWeatherSystem::Tick(float Delta) {
  WindVector = FMath::VInterpTo(
    WindVector, TargetWind, Delta, 2.5f);

  UpdateVolumetricClouds(Delta);
  ApplyDistanceFog(GetTimeOfDay());
  NotifyDependents();
}
Build passed 0 errors · 0 warnings · 1.2s

Scalable Cloud Pods

On-demand GPU compute for rendering, simulation, lightmap bakes, and batch processing. Workloads scale elastically to match the job, then release resources when complete — removing local hardware as a constraint on production throughput.

computer Local Machine
94%At capacity
GPU 98% RAM 89% VRAM Full
offload
cloud Cloud Pods 3 active
gpu-pod-01 A100
40%
gpu-pod-02 A100
35%
gpu-pod-03 H100
45%
Elastic scaling · $0.42/min · Est. 14m remaining

Agentic Memory

Persistent semantic understanding of your project's architecture, asset graph, code history, and design decisions. Every agent operates with full context — what has been built, what conventions your team follows, and how systems relate to each other.

neurology Agentic Memory 24,847 entries indexed
search weather system 4 results
code
WeatherSystem.cpp
Core logic · Modified 2h ago
98%
view_in_ar
CloudShader.hlsl
Compute shader · Modified 1d ago
94%
schema
BP_WeatherManager
Blueprint · Modified 3d ago
91%
description
design-doc-v3.md
Design document · Modified 1w ago
87%

From manual integration to intent-driven production.

HELM doesn't replace your tools. It removes the integration burden between them — so your time goes toward building what you set out to make, not maintaining the infrastructure that connects it.

Tool-agnostic
Works with your existing stack. Unreal, Blender, Maya, Houdini — connected through native APIs, not wrappers or plugins.
Context-aware
Every asset, decision, and convention is indexed. Agents operate with full project awareness across sessions, sprints, and team changes.
Elastic compute
GPU workloads move to cloud infrastructure on demand. Local hardware constraints stop being production bottlenecks.
Fully traceable
Every execution path is logged, every artifact is auditable. Outputs are verifiable and reproducible across your team.

Scales from a single creator to a full production floor.

The same orchestration layer works whether you're one person managing multiple tools or a large team coordinating across departments. HELM adapts to the scope and complexity of your production.

HELM on your pipeline.

We're building HELM for teams who want agentic orchestration without the integration burden. Join the waitlist for early access, technical updates, and pilot program announcements.

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Hear about product milestones, technical deep dives, and how HELM maps onto production roadmaps. No commitment — just the signal when it's relevant to you.

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Technical deep dives into agentic production.